Space Shoot'em
- Originality:
This Game came from the idea of using multiple states in a traditional arcade shooter.
- Technical Merit:
This Game features a state manager that caries data between states.
- Prototype Postmortem:
What did you learn from this prototype?
I learned how states operate as well as how to pass data between them.
What was the easiest or hardest part of making it?
Hardest Part was limiting what I could do in scope and getting github to cooperate.
- Prototype Assets:
I created the sprites myself and used examples to guide me, but I wrote the code myself as well. Battle Music is a remix of the flashman theme from MegaMan 2.
- Prototype Closest Other Game:
Code from the following examples:
- High Concept:
Build your Health and Destroy your opponent!
- Theme:
Tried to incorporate winged man loosly by having a realistic method for man to fly, a spaceship.
- Mandated Variety:
State which input, randomness, genre, and play style you used in this prototype.
Genre: Competative Arcade Shooter
Random Player and enemy spawns.
- Prototype Goal:
I wannted to create an effective statemanager that would allow me to enhance the gameplay.
- Player Experience Goals:
What experience do you want players to have when playing your game?
I want the game to be easy to understand and quick to pick up.
- Gameplay:
A paragraph describing the actions the player can perform, the system dynamics, and the core mechanic. Include a concise explanation of the prototype�s inputs and their expected effects (how to play). You can also describe game play that is not in the prototype. You may include mock-up images for parts of the game not in the prototype.
Both Players control their ships with wasd and the arrow keys respectivly, attempting to shoot the most enemies to get the most health so they can face each other head to head.
- Strategies:
What player strategies do you expect will be effective at playing this game?
Don't bump into enemies or you'll lose health before you have a chance to fight.
- Story/Setting/Premise:
A paragraph about the world your game is set in and who the characters are. What makes the game world and its occupants unique and interesting? Do the tokens represent something? If the game has a backstory, mention it here. If the game is abstract, then say so.
How will the dramatic tension interact with the gameplay tension?
No real story or narrative.
- Target Audience:
A single sentence that describes the demographic you're trying to reach.
People looking for quick easy arcade fun.
- Play Time:
How long does your game take to play?